What is an Engineer? | Squeaks has an Engineering Problem! | SciShow Kids

Jai Ho
Educational videos and stories
More about this video
Mister Brown teaches Squeaks all about engineering to help him solve a problem he is having!
K-2 Next Generation Science Standards
Science and Engineering Practices:
Asking Questions and Defining Problems, Developing and Using Models, Constructing Explanations and Designing Solutions
Disciplinary Core Ideas:
ETS1.A: Defining and Delimiting Engineering Problems - A situation that people want to change or create can be approached as a problem to be solved through engineering (K-2-ETS1-1).
ETS1.B: Developing Possible Solutions - Designs can be conveyed through sketches, drawings, or physical models. These representations are useful in communicating ideas for a problem’s solutions to other people (K-2-ETS1-2).
ETS1.C: Optimizing the Design Solution - Because there is always more than one possible solution to a problem, it is useful to compare and test designs.(K-2-E TS 1-3)
Performance Expectations:
K-2-ETS1-1 Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.
K-2-ETS1-2 Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.
K-2-ETS1-3 Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.
Mister Brown teaches Squeaks all about engineering to help him solve a problem he is having!
K-2 Next Generation Science Standards
Science and Engineering Practices:
Asking Questions and Defining Problems, Developing and Using Models, Constructing Explanations and Designing Solutions
Disciplinary Core Ideas:
ETS1.A: Defining and Delimiting Engineering Problems - A situation that people want to change or create can be approached as a problem to be solved through engineering (K-2-ETS1-1).
ETS1.B: Developing Possible Solutions - Designs can be conveyed through sketches, drawings, or physical models. These representations are useful in communicating ideas for a problem’s solutions to other people (K-2-ETS1-2).
ETS1.C: Optimizing the Design Solution - Because there is always more than one possible solution to a problem, it is useful to compare and test designs.(K-2-E TS 1-3)
Performance Expectations:
K-2-ETS1-1 Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.
K-2-ETS1-2 Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.
K-2-ETS1-3 Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.
0 Comments
Public comments are shown after moderator approval.
Add a comment
Comments are reviewed before they are visible to everyone.
No comments yet
Be the first to share a thought. Comments appear after moderation.
